Research Implementation Proposal
For the final project for my LTEC 6220 course (Theory of Learning Technology Implementation), I needed to submit an Implementation Research Design Proposal. Fortunately, I have been thinking this through, and I am currently in the process of seeking IRB approval for this project from a few different institutions for the fall semester. The proposal forced me to detail the experimental design. I had the pieces in several different documents, but It was so nice to be able to assimilate and solidify them into a cohesive plan.
Having submitted the final version of my research design on gamification in college-level chemistry courses, I am now reflecting on the journey and the profound impact it has had on my perspectives as both an educator and a researcher. This project has had challenges (finalizing it during a 14-day transcontinental road trip) and rewards. It has provided me with invaluable insights and practical knowledge that I am eager to apply to my teaching and future research. Dr. Warren’s guidance, prompting, and feedback this semester have been invaluable in helping me think with an implementation mindset as I approach both this project and future projects.
As I move forward in my career and continue my research, several elements from this project will be invaluable:
Integrating Gamification in Teaching: My plan to incorporate more gamified elements into my chemistry courses is not just a strategy but a potential game-changer. These elements have the potential to make learning more engaging and foster a more positive attitude toward chemistry among students. This project will help us understand if these strategies indeed have the impact we hope for.
Enhancing Research Methodology: The rigorous approach to data collection and analysis that I will develop for this study will inform my future research, including my dissertation. I will gain a deeper appreciation for the importance of using validated instruments and ensuring reliability and validity in research. This experience will guide me in designing robust studies that can withstand academic scrutiny.
Focus on Student-Centered Learning: Chemistry has been historically neglected in teaching innovation, being treated as just a pill you have to swallow to get where you are going. Understanding the significance of meeting students' psychological needs will reinforce my commitment to student-centered teaching practices. Whether through gamification or other innovative methods, I aim to create learning environments that support autonomy, competence, and relatedness.
Looking Ahead
This project will be a critical step in my journey as an educator and researcher. It will provide me with practical skills and theoretical knowledge that I can apply to enhance student engagement and learning outcomes. Moving forward, I am excited to continue exploring innovative teaching methods and conducting research that contributes to the field of educational technology.
Starting the Research
Pending IRB approval, I plan to begin this proposed research this semester. This adds a layer of excitement and anticipation as I look forward to seeing how the implementation of gamification will play out in an actual classroom setting. The upcoming semester will be an opportunity to put theory into practice, observe the direct impact on students, and gather data that could shape future educational practices.
I am confident in the work I will have done and I’m inspired by the potential impact of gamification in education. The insights gained will undoubtedly influence my teaching and research practices, ultimately benefiting the students I am passionate about educating. Once the research is done, it will help me reform chemistry education and better prepare students for the STEM workforce.